Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Last updated 29 maio 2024
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
5 more changes to GDScript in Godot 4 you'll want to know about – The Shaggy Dev
When C# script extends Resource class, the resource doesn't show up in the Create New Resource menu · Issue #27470 · godotengine/godot · GitHub
Not able to print on console using GD.Print(abc); · Issue #42197 · godotengine/godot · GitHub
Impossible to use signals defined in gdscripts which extend other gdscripts · Issue #9816 · godotengine/godot · GitHub
Noticeable performance hit when using gdscript vs c# to do >1000s of matrix and vector math operations per frame in a single loop · Issue #46029 · godotengine/godot · GitHub
Mono/C# support for HTML5 · Issue #20270 · godotengine/godot · GitHub
GDScript Console by MrEliptik
Scripts cannot be loaded from additional C# projects. · Issue #77675 · godotengine/godot · GitHub
Should I download standard or mono version of Godot?
GDScript cannot infer the type of a variable initialized with a typed method call · Issue #68069 · godotengine/godot · GitHub
Vector2 constants bug with C# · Issue #33712 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine/godot · GitHub
4.0: Cannot extend a script through the editor (create button does nothing) · Issue #65827 · godotengine/godot · GitHub
GDNative is here!
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
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